Game 10.0 – Long Game

I am always looking for new ways to learn Go. Poetry keeps me on the tsumego train, but I felt the need to spice up my regular games. Inspired by the long game in Yasunari Kawabata’s The Master of Go, I decided to ask Lukas if he would play a long correspondence game with me. This way I can think a little more carefully about each move, and write about the game as I play. I don’t know if this will produce a higher quality game on my end, but so far it has interrupted my usual habits and forced me to think of at least a few more possibilities than I normally would.

Below are the first 20 moves of the game. I am playing white. The time settings are 3 moves/week, giving me the freedom to check in when I have some free time and ponder some variations. Although black controls three corners so far, I’m satisfied with my position. Lukas probably has other thoughts, but I feel confident – a bit of the Dunning-Kruger effect, perhaps.

4 Comments

  1. E3 has been called a joseki mistake for years. The descent played by B was the so-called punishment. Blocking this descent is bad, it’s good you didn’t. AI says it’s fine to play like this and to connect like you did, or at least I believe it’s what it says for the tight pincer. It’s probably similar for this one.

    Anyway, the most popular choice both before and after AI is to extend one more at E4 instead of hane at E3.

    After 3-3, I think both blocks are at least ok in this game.

    Current position seems alright to me, but the last move (elephant step) seems weird. I’m not sure what you want to do with that.

    It’s not connecting both your group.
    It’s bad shape.
    It’s 5th line, so it might be disrespecting “corner side center”

    W is very center oriented. Having all eggs in the same basket could be a problem.

    But well, game seems playable still. Good luck, have fun.

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